AI Insights · Timothy · January 2022
Top 5 Snake Games on Android in the US - Q4 2021
Explore the performance of the top 5 snake games on Android in the United States during Q4 2021, including trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 snake games on Android in the United States demonstrated varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at how these games fared:
Snake Rivals - Fun Snake Game saw its weekly revenue fluctuate, peaking at approximately $3.8K at the end of September before dipping to around $1.7K in early October. Downloads showed a similar pattern, with a high of 4.3K in late November and a low of 1.9K in mid-December. Active users peaked at 17.5K in early November but gradually declined to about 13.1K by the end of December.
Little Big Snake experienced a steady increase in weekly revenue, culminating in a peak of around $2.6K in the week of December 20. Downloads also saw an upward trend, reaching nearly 4K in the final week of December. Active users consistently increased, with a notable rise from 11K in late September to over 12.7K by the end of the quarter.
Worms Zone .io - Hungry Snake maintained a relatively stable revenue stream, with weekly earnings hovering around $750 to $950. Downloads fluctuated significantly, peaking at 26.9K in the final week of December. Active users followed a similar pattern, starting at 157.3K in late September and ending at 155.1K in December, with noticeable dips and rises throughout the quarter.
slither.io showed a consistent revenue pattern, generally staying between $250 and $380 weekly. Downloads peaked at about 36.4K in late December, while active users remained strong, starting at 616.3K in late September and increasing to a peak of 655.4K by the end of December.
Snake.io - Fun Snake .io Games had a gradual increase in revenue, reaching a high of $295 in the last week of December. Downloads saw significant growth, peaking at 61.8K in the same week. Active users also increased towards the end of the quarter, starting at 199.4K in late September and rising to 244.1K by the end of December.
These insights, derived from Sensor Tower data, highlight the dynamic performance of these popular snake games. For more detailed analytics and insights, visit Sensor Tower.